/** * @filename : epd2in13b-demo.ino * @brief : 2.13inch e-paper display (B) V3 demo * @author : Yehui from Waveshare * * Copyright (C) Waveshare July 17 2017 * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documnetation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS OR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include #include "epd2in13b_V3.h" #include "imagedata.h" #include "epdpaint.h" #define COLORED 0 #define UNCOLORED 1 unsigned char image[2756/4]; //unsigned char image_r[2756]; void setup() { // put your setup code here, to run once: Serial.begin(9600); Epd epd; if (epd.Init() != 0) { Serial.print("e-Paper init failed"); return; } /* This clears the SRAM of the e-paper display */ epd.ClearFrame(); /** * Due to RAM not enough in Arduino UNO, a frame buffer is not allowed. * In this case, a smaller image buffer is allocated and you have to * update a partial display several times. * 1 byte = 8 pixels, therefore you have to set 8*N pixels at a time. */ Paint paint(image, 104, 106); //width should be the multiple of 8 paint.Clear(UNCOLORED); paint.DrawStringAt(8, 2, "e-Paper Demo", &Font12, COLORED); epd.Display(image);//1 paint.Clear(UNCOLORED); paint.DrawRectangle(2,2,50,50,COLORED); paint.DrawLine(2,2,50,50,COLORED); paint.DrawLine(2,50,50,2,COLORED); epd.Display(image);//2 paint.Clear(UNCOLORED); paint.DrawCircle(25,25,20,COLORED); epd.Display(image);//3 paint.Clear(UNCOLORED); epd.Display(image);//4 paint.Clear(UNCOLORED); paint.DrawStringAt(8, 20, "Hello world", &Font12, COLORED); epd.Display(image);//5 paint.Clear(UNCOLORED); paint.DrawFilledRectangle(52,2,100,50,COLORED); paint.DrawLine(52,2,100,50,UNCOLORED); paint.DrawLine(100,2,52,50,UNCOLORED); epd.Display(image);//6 paint.Clear(UNCOLORED); paint.DrawFilledCircle(75,25,20,COLORED); epd.Display(image);//7 paint.Clear(UNCOLORED); epd.Display(image);//8 delay(1000); /* This displays an image */ epd.DisplayFrame(IMAGE_BLACK, IMAGE_RED); /* Deep sleep */ epd.Sleep(); } void loop() { // put your main code here, to run repeatedly: }