967 lines
38 KiB
C
967 lines
38 KiB
C
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/******************************************************************************
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* | File : GUI_Paint.c
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* | Author : Waveshare electronics
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* | Function : Achieve drawing: draw points, lines, boxes, circles and
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* their size, solid dotted line, solid rectangle hollow
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* rectangle, solid circle hollow circle.
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* | Info :
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* Achieve display characters: Display a single character, string, number
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* Achieve time display: adaptive size display time minutes and seconds
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*----------------
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* | This version: V3.1
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* | Date : 2020-07-08
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* | Info :
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* -----------------------------------------------------------------------------
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* V3.1(2020-07-08):
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* 1.Change: Paint_SetScale(UBYTE scale)
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* Add scale 7 for 5.65f e-Parper
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* 2.Change: Paint_SetPixel(UWORD Xpoint, UWORD Ypoint, UWORD Color)
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* Add the branch for scale 7
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* 3.Change: Paint_Clear(UWORD Color)
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* Add the branch for scale 7
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*
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* -----------------------------------------------------------------------------
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* V3.0(2019-04-18):
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* 1.Change:
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* Paint_DrawPoint(..., DOT_STYLE DOT_STYLE)
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* => Paint_DrawPoint(..., DOT_STYLE Dot_Style)
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* Paint_DrawLine(..., LINE_STYLE Line_Style, DOT_PIXEL Dot_Pixel)
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* => Paint_DrawLine(..., DOT_PIXEL Line_width, LINE_STYLE Line_Style)
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* Paint_DrawRectangle(..., DRAW_FILL Filled, DOT_PIXEL Dot_Pixel)
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* => Paint_DrawRectangle(..., DOT_PIXEL Line_width, DRAW_FILL Draw_Fill)
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* Paint_DrawCircle(..., DRAW_FILL Draw_Fill, DOT_PIXEL Dot_Pixel)
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* => Paint_DrawCircle(..., DOT_PIXEL Line_width, DRAW_FILL Draw_Filll)
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*
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* -----------------------------------------------------------------------------
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* V2.0(2018-11-15):
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* 1.add: Paint_NewImage()
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* Create an image's properties
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* 2.add: Paint_SelectImage()
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* Select the picture to be drawn
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* 3.add: Paint_SetRotate()
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* Set the direction of the cache
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* 4.add: Paint_RotateImage()
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* Can flip the picture, Support 0-360 degrees,
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* but only 90.180.270 rotation is better
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* 4.add: Paint_SetMirroring()
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* Can Mirroring the picture, horizontal, vertical, origin
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* 5.add: Paint_DrawString_CN()
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* Can display Chinese(GB1312)
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*
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* -----------------------------------------------------------------------------
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* V1.0(2018-07-17):
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* Create library
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documnetation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS OR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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******************************************************************************/
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#include "GUI_Paint.h"
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#include "DEV_Config.h"
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#include "Debug.h"
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#include <stdint.h>
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#include <stdlib.h>
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#include <string.h> //memset()
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#include <math.h>
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PAINT Paint;
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/******************************************************************************
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function: Create Image
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parameter:
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image : Pointer to the image cache
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width : The width of the picture
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Height : The height of the picture
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Color : Whether the picture is inverted
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******************************************************************************/
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void Paint_NewImage(UBYTE *image, UWORD Width, UWORD Height, UWORD Rotate, UWORD Color)
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{
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Paint.Image = NULL;
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Paint.Image = image;
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Paint.WidthMemory = Width;
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Paint.HeightMemory = Height;
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Paint.Color = Color;
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Paint.Scale = 2;
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Paint.WidthByte = (Width % 8 == 0)? (Width / 8 ): (Width / 8 + 1);
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Paint.HeightByte = Height;
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// printf("WidthByte = %d, HeightByte = %d\r\n", Paint.WidthByte, Paint.HeightByte);
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// printf(" EPD_WIDTH / 8 = %d\r\n", 122 / 8);
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Paint.Rotate = Rotate;
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Paint.Mirror = MIRROR_NONE;
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if(Rotate == ROTATE_0 || Rotate == ROTATE_180) {
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Paint.Width = Width;
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Paint.Height = Height;
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} else {
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Paint.Width = Height;
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Paint.Height = Width;
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}
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}
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/******************************************************************************
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function: Select Image
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parameter:
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image : Pointer to the image cache
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******************************************************************************/
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void Paint_SelectImage(UBYTE *image)
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{
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Paint.Image = image;
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}
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/******************************************************************************
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function: Select Image Rotate
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parameter:
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Rotate : 0,90,180,270
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******************************************************************************/
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void Paint_SetRotate(UWORD Rotate)
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{
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if(Rotate == ROTATE_0 || Rotate == ROTATE_90 || Rotate == ROTATE_180 || Rotate == ROTATE_270) {
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Debug("Set image Rotate %d\r\n", Rotate);
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Paint.Rotate = Rotate;
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} else {
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Debug("rotate = 0, 90, 180, 270\r\n");
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}
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}
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void Paint_SetScale(UBYTE scale)
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{
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if(scale == 2){
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Paint.Scale = scale;
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Paint.WidthByte = (Paint.WidthMemory % 8 == 0)? (Paint.WidthMemory / 8 ): (Paint.WidthMemory / 8 + 1);
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}else if(scale == 4){
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Paint.Scale = scale;
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Paint.WidthByte = (Paint.WidthMemory % 4 == 0)? (Paint.WidthMemory / 4 ): (Paint.WidthMemory / 4 + 1);
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}else if(scale == 7){//Only applicable with 5in65 e-Paper
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Paint.Scale = scale;
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Paint.WidthByte = (Paint.WidthMemory % 2 == 0)? (Paint.WidthMemory / 2 ): (Paint.WidthMemory / 2 + 1);;
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}else{
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Debug("Set Scale Input parameter error\r\n");
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Debug("Scale Only support: 2 4 7\r\n");
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}
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}
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/******************************************************************************
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function: Select Image mirror
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parameter:
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mirror :Not mirror,Horizontal mirror,Vertical mirror,Origin mirror
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******************************************************************************/
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void Paint_SetMirroring(UBYTE mirror)
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{
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if(mirror == MIRROR_NONE || mirror == MIRROR_HORIZONTAL ||
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mirror == MIRROR_VERTICAL || mirror == MIRROR_ORIGIN) {
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Debug("mirror image x:%s, y:%s\r\n",(mirror & 0x01)? "mirror":"none", ((mirror >> 1) & 0x01)? "mirror":"none");
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Paint.Mirror = mirror;
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} else {
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Debug("mirror should be MIRROR_NONE, MIRROR_HORIZONTAL, \
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MIRROR_VERTICAL or MIRROR_ORIGIN\r\n");
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}
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}
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/******************************************************************************
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function: Draw Pixels
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parameter:
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Xpoint : At point X
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Ypoint : At point Y
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Color : Painted colors
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******************************************************************************/
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void Paint_SetPixel(UWORD Xpoint, UWORD Ypoint, UWORD Color)
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{
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if(Xpoint > Paint.Width || Ypoint > Paint.Height){
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Debug("Exceeding display boundaries\r\n");
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return;
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}
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UWORD X, Y;
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switch(Paint.Rotate) {
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case 0:
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X = Xpoint;
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Y = Ypoint;
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break;
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case 90:
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X = Paint.WidthMemory - Ypoint - 1;
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Y = Xpoint;
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break;
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case 180:
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X = Paint.WidthMemory - Xpoint - 1;
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Y = Paint.HeightMemory - Ypoint - 1;
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break;
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case 270:
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X = Ypoint;
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Y = Paint.HeightMemory - Xpoint - 1;
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break;
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default:
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return;
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}
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switch(Paint.Mirror) {
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case MIRROR_NONE:
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break;
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case MIRROR_HORIZONTAL:
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X = Paint.WidthMemory - X - 1;
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break;
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case MIRROR_VERTICAL:
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Y = Paint.HeightMemory - Y - 1;
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break;
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case MIRROR_ORIGIN:
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X = Paint.WidthMemory - X - 1;
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Y = Paint.HeightMemory - Y - 1;
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break;
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default:
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return;
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}
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if(X > Paint.WidthMemory || Y > Paint.HeightMemory){
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Debug("Exceeding display boundaries\r\n");
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return;
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}
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if(Paint.Scale == 2){
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UDOUBLE Addr = X / 8 + Y * Paint.WidthByte;
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UBYTE Rdata = Paint.Image[Addr];
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if(Color == BLACK)
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Paint.Image[Addr] = Rdata & ~(0x80 >> (X % 8));
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else
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Paint.Image[Addr] = Rdata | (0x80 >> (X % 8));
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}else if(Paint.Scale == 4){
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UDOUBLE Addr = X / 4 + Y * Paint.WidthByte;
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Color = Color % 4;//Guaranteed color scale is 4 --- 0~3
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UBYTE Rdata = Paint.Image[Addr];
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Rdata = Rdata & (~(0xC0 >> ((X % 4)*2)));
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Paint.Image[Addr] = Rdata | ((Color << 6) >> ((X % 4)*2));
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}else if(Paint.Scale == 7){
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UDOUBLE Addr = X / 2 + Y * Paint.WidthByte;
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UBYTE Rdata = Paint.Image[Addr];
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Rdata = Rdata & (~(0xF0 >> ((X % 2)*4)));//Clear first, then set value
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Paint.Image[Addr] = Rdata | ((Color << 4) >> ((X % 2)*4));
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//printf("Add = %d ,data = %d\r\n",Addr,Rdata);
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}
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}
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/******************************************************************************
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function: Clear the color of the picture
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parameter:
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Color : Painted colors
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******************************************************************************/
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void Paint_Clear(UWORD Color)
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{
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if(Paint.Scale == 2) {
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for (UWORD Y = 0; Y < Paint.HeightByte; Y++) {
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for (UWORD X = 0; X < Paint.WidthByte; X++ ) {//8 pixel = 1 byte
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UDOUBLE Addr = X + Y*Paint.WidthByte;
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Paint.Image[Addr] = Color;
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}
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}
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}else if(Paint.Scale == 4) {
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for (UWORD Y = 0; Y < Paint.HeightByte; Y++) {
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for (UWORD X = 0; X < Paint.WidthByte; X++ ) {
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UDOUBLE Addr = X + Y*Paint.WidthByte;
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Paint.Image[Addr] = (Color<<6)|(Color<<4)|(Color<<2)|Color;
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}
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}
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}else if(Paint.Scale == 7) {
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for (UWORD Y = 0; Y < Paint.HeightByte; Y++) {
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for (UWORD X = 0; X < Paint.WidthByte; X++ ) {
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UDOUBLE Addr = X + Y*Paint.WidthByte;
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Paint.Image[Addr] = (Color<<4)|Color;
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}
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}
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}
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}
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/******************************************************************************
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function: Clear the color of a window
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parameter:
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Xstart : x starting point
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Ystart : Y starting point
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Xend : x end point
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Yend : y end point
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Color : Painted colors
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******************************************************************************/
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void Paint_ClearWindows(UWORD Xstart, UWORD Ystart, UWORD Xend, UWORD Yend, UWORD Color)
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{
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UWORD X, Y;
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for (Y = Ystart; Y < Yend; Y++) {
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for (X = Xstart; X < Xend; X++) {//8 pixel = 1 byte
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Paint_SetPixel(X, Y, Color);
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}
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}
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}
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/******************************************************************************
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function: Draw Point(Xpoint, Ypoint) Fill the color
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parameter:
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Xpoint : The Xpoint coordinate of the point
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Ypoint : The Ypoint coordinate of the point
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Color : Painted color
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Dot_Pixel : point size
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Dot_Style : point Style
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******************************************************************************/
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void Paint_DrawPoint(UWORD Xpoint, UWORD Ypoint, UWORD Color,
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DOT_PIXEL Dot_Pixel, DOT_STYLE Dot_Style)
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{
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if (Xpoint > Paint.Width || Ypoint > Paint.Height) {
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Debug("Paint_DrawPoint Input exceeds the normal display range\r\n");
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printf("Xpoint = %d , Paint.Width = %d \r\n ",Xpoint,Paint.Width);
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printf("Ypoint = %d , Paint.Height = %d \r\n ",Ypoint,Paint.Height);
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return;
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}
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int16_t XDir_Num , YDir_Num;
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if (Dot_Style == DOT_FILL_AROUND) {
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for (XDir_Num = 0; XDir_Num < 2 * Dot_Pixel - 1; XDir_Num++) {
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for (YDir_Num = 0; YDir_Num < 2 * Dot_Pixel - 1; YDir_Num++) {
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if(Xpoint + XDir_Num - Dot_Pixel < 0 || Ypoint + YDir_Num - Dot_Pixel < 0)
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break;
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// printf("x = %d, y = %d\r\n", Xpoint + XDir_Num - Dot_Pixel, Ypoint + YDir_Num - Dot_Pixel);
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Paint_SetPixel(Xpoint + XDir_Num - Dot_Pixel, Ypoint + YDir_Num - Dot_Pixel, Color);
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}
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}
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} else {
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for (XDir_Num = 0; XDir_Num < Dot_Pixel; XDir_Num++) {
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for (YDir_Num = 0; YDir_Num < Dot_Pixel; YDir_Num++) {
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Paint_SetPixel(Xpoint + XDir_Num - 1, Ypoint + YDir_Num - 1, Color);
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}
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}
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}
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}
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/******************************************************************************
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function: Draw a line of arbitrary slope
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parameter:
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Xstart :Starting Xpoint point coordinates
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Ystart :Starting Xpoint point coordinates
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Xend :End point Xpoint coordinate
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Yend :End point Ypoint coordinate
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Color :The color of the line segment
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Line_width : Line width
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Line_Style: Solid and dotted lines
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******************************************************************************/
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void Paint_DrawLine(UWORD Xstart, UWORD Ystart, UWORD Xend, UWORD Yend,
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UWORD Color, DOT_PIXEL Line_width, LINE_STYLE Line_Style)
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{
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if (Xstart > Paint.Width || Ystart > Paint.Height ||
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Xend > Paint.Width || Yend > Paint.Height) {
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Debug("Paint_DrawLine Input exceeds the normal display range\r\n");
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return;
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}
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UWORD Xpoint = Xstart;
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UWORD Ypoint = Ystart;
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int dx = (int)Xend - (int)Xstart >= 0 ? Xend - Xstart : Xstart - Xend;
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int dy = (int)Yend - (int)Ystart <= 0 ? Yend - Ystart : Ystart - Yend;
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// Increment direction, 1 is positive, -1 is counter;
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int XAddway = Xstart < Xend ? 1 : -1;
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int YAddway = Ystart < Yend ? 1 : -1;
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//Cumulative error
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int Esp = dx + dy;
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char Dotted_Len = 0;
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for (;;) {
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Dotted_Len++;
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//Painted dotted line, 2 point is really virtual
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if (Line_Style == LINE_STYLE_DOTTED && Dotted_Len % 3 == 0) {
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//Debug("LINE_DOTTED\r\n");
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Paint_DrawPoint(Xpoint, Ypoint, IMAGE_BACKGROUND, Line_width, DOT_STYLE_DFT);
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Dotted_Len = 0;
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} else {
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|||
|
Paint_DrawPoint(Xpoint, Ypoint, Color, Line_width, DOT_STYLE_DFT);
|
|||
|
}
|
|||
|
if (2 * Esp >= dy) {
|
|||
|
if (Xpoint == Xend)
|
|||
|
break;
|
|||
|
Esp += dy;
|
|||
|
Xpoint += XAddway;
|
|||
|
}
|
|||
|
if (2 * Esp <= dx) {
|
|||
|
if (Ypoint == Yend)
|
|||
|
break;
|
|||
|
Esp += dx;
|
|||
|
Ypoint += YAddway;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/******************************************************************************
|
|||
|
function: Draw a rectangle
|
|||
|
parameter:
|
|||
|
Xstart :Rectangular Starting Xpoint point coordinates
|
|||
|
Ystart :Rectangular Starting Xpoint point coordinates
|
|||
|
Xend :Rectangular End point Xpoint coordinate
|
|||
|
Yend :Rectangular End point Ypoint coordinate
|
|||
|
Color :The color of the Rectangular segment
|
|||
|
Line_width: Line width
|
|||
|
Draw_Fill : Whether to fill the inside of the rectangle
|
|||
|
******************************************************************************/
|
|||
|
void Paint_DrawRectangle(UWORD Xstart, UWORD Ystart, UWORD Xend, UWORD Yend,
|
|||
|
UWORD Color, DOT_PIXEL Line_width, DRAW_FILL Draw_Fill)
|
|||
|
{
|
|||
|
if (Xstart > Paint.Width || Ystart > Paint.Height ||
|
|||
|
Xend > Paint.Width || Yend > Paint.Height) {
|
|||
|
Debug("Input exceeds the normal display range\r\n");
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
if (Draw_Fill) {
|
|||
|
UWORD Ypoint;
|
|||
|
for(Ypoint = Ystart; Ypoint < Yend; Ypoint++) {
|
|||
|
Paint_DrawLine(Xstart, Ypoint, Xend, Ypoint, Color , Line_width, LINE_STYLE_SOLID);
|
|||
|
}
|
|||
|
} else {
|
|||
|
Paint_DrawLine(Xstart, Ystart, Xend, Ystart, Color, Line_width, LINE_STYLE_SOLID);
|
|||
|
Paint_DrawLine(Xstart, Ystart, Xstart, Yend, Color, Line_width, LINE_STYLE_SOLID);
|
|||
|
Paint_DrawLine(Xend, Yend, Xend, Ystart, Color, Line_width, LINE_STYLE_SOLID);
|
|||
|
Paint_DrawLine(Xend, Yend, Xstart, Yend, Color, Line_width, LINE_STYLE_SOLID);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/******************************************************************************
|
|||
|
function: Use the 8-point method to draw a circle of the
|
|||
|
specified size at the specified position->
|
|||
|
parameter:
|
|||
|
X_Center :Center X coordinate
|
|||
|
Y_Center :Center Y coordinate
|
|||
|
Radius :circle Radius
|
|||
|
Color :The color of the :circle segment
|
|||
|
Line_width: Line width
|
|||
|
Draw_Fill : Whether to fill the inside of the Circle
|
|||
|
******************************************************************************/
|
|||
|
void Paint_DrawCircle(UWORD X_Center, UWORD Y_Center, UWORD Radius,
|
|||
|
UWORD Color, DOT_PIXEL Line_width, DRAW_FILL Draw_Fill)
|
|||
|
{
|
|||
|
if (X_Center > Paint.Width || Y_Center >= Paint.Height) {
|
|||
|
Debug("Paint_DrawCircle Input exceeds the normal display range\r\n");
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
//Draw a circle from(0, R) as a starting point
|
|||
|
int16_t XCurrent, YCurrent;
|
|||
|
XCurrent = 0;
|
|||
|
YCurrent = Radius;
|
|||
|
|
|||
|
//Cumulative error,judge the next point of the logo
|
|||
|
int16_t Esp = 3 - (Radius << 1 );
|
|||
|
|
|||
|
int16_t sCountY;
|
|||
|
if (Draw_Fill == DRAW_FILL_FULL) {
|
|||
|
while (XCurrent <= YCurrent ) { //Realistic circles
|
|||
|
for (sCountY = XCurrent; sCountY <= YCurrent; sCountY ++ ) {
|
|||
|
Paint_DrawPoint(X_Center + XCurrent, Y_Center + sCountY, Color, DOT_PIXEL_DFT, DOT_STYLE_DFT);//1
|
|||
|
Paint_DrawPoint(X_Center - XCurrent, Y_Center + sCountY, Color, DOT_PIXEL_DFT, DOT_STYLE_DFT);//2
|
|||
|
Paint_DrawPoint(X_Center - sCountY, Y_Center + XCurrent, Color, DOT_PIXEL_DFT, DOT_STYLE_DFT);//3
|
|||
|
Paint_DrawPoint(X_Center - sCountY, Y_Center - XCurrent, Color, DOT_PIXEL_DFT, DOT_STYLE_DFT);//4
|
|||
|
Paint_DrawPoint(X_Center - XCurrent, Y_Center - sCountY, Color, DOT_PIXEL_DFT, DOT_STYLE_DFT);//5
|
|||
|
Paint_DrawPoint(X_Center + XCurrent, Y_Center - sCountY, Color, DOT_PIXEL_DFT, DOT_STYLE_DFT);//6
|
|||
|
Paint_DrawPoint(X_Center + sCountY, Y_Center - XCurrent, Color, DOT_PIXEL_DFT, DOT_STYLE_DFT);//7
|
|||
|
Paint_DrawPoint(X_Center + sCountY, Y_Center + XCurrent, Color, DOT_PIXEL_DFT, DOT_STYLE_DFT);
|
|||
|
}
|
|||
|
if (Esp < 0 )
|
|||
|
Esp += 4 * XCurrent + 6;
|
|||
|
else {
|
|||
|
Esp += 10 + 4 * (XCurrent - YCurrent );
|
|||
|
YCurrent --;
|
|||
|
}
|
|||
|
XCurrent ++;
|
|||
|
}
|
|||
|
} else { //Draw a hollow circle
|
|||
|
while (XCurrent <= YCurrent ) {
|
|||
|
Paint_DrawPoint(X_Center + XCurrent, Y_Center + YCurrent, Color, Line_width, DOT_STYLE_DFT);//1
|
|||
|
Paint_DrawPoint(X_Center - XCurrent, Y_Center + YCurrent, Color, Line_width, DOT_STYLE_DFT);//2
|
|||
|
Paint_DrawPoint(X_Center - YCurrent, Y_Center + XCurrent, Color, Line_width, DOT_STYLE_DFT);//3
|
|||
|
Paint_DrawPoint(X_Center - YCurrent, Y_Center - XCurrent, Color, Line_width, DOT_STYLE_DFT);//4
|
|||
|
Paint_DrawPoint(X_Center - XCurrent, Y_Center - YCurrent, Color, Line_width, DOT_STYLE_DFT);//5
|
|||
|
Paint_DrawPoint(X_Center + XCurrent, Y_Center - YCurrent, Color, Line_width, DOT_STYLE_DFT);//6
|
|||
|
Paint_DrawPoint(X_Center + YCurrent, Y_Center - XCurrent, Color, Line_width, DOT_STYLE_DFT);//7
|
|||
|
Paint_DrawPoint(X_Center + YCurrent, Y_Center + XCurrent, Color, Line_width, DOT_STYLE_DFT);//0
|
|||
|
|
|||
|
if (Esp < 0 )
|
|||
|
Esp += 4 * XCurrent + 6;
|
|||
|
else {
|
|||
|
Esp += 10 + 4 * (XCurrent - YCurrent );
|
|||
|
YCurrent --;
|
|||
|
}
|
|||
|
XCurrent ++;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/******************************************************************************
|
|||
|
function: Show English characters
|
|||
|
parameter:
|
|||
|
Xpoint :X coordinate
|
|||
|
Ypoint :Y coordinate
|
|||
|
Acsii_Char :To display the English characters
|
|||
|
Font :A structure pointer that displays a character size
|
|||
|
Color_Foreground : Select the foreground color
|
|||
|
Color_Background : Select the background color
|
|||
|
******************************************************************************/
|
|||
|
void Paint_DrawChar(UWORD Xpoint, UWORD Ypoint, const char Acsii_Char,
|
|||
|
sFONT* Font, UWORD Color_Foreground, UWORD Color_Background)
|
|||
|
{
|
|||
|
UWORD Page, Column;
|
|||
|
|
|||
|
if (Xpoint > Paint.Width || Ypoint > Paint.Height) {
|
|||
|
Debug("Paint_DrawChar Input exceeds the normal display range\r\n");
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
uint32_t Char_Offset = (Acsii_Char - ' ') * Font->Height * (Font->Width / 8 + (Font->Width % 8 ? 1 : 0));
|
|||
|
const unsigned char *ptr = &Font->table[Char_Offset];
|
|||
|
|
|||
|
for (Page = 0; Page < Font->Height; Page ++ ) {
|
|||
|
for (Column = 0; Column < Font->Width; Column ++ ) {
|
|||
|
|
|||
|
//To determine whether the font background color and screen background color is consistent
|
|||
|
if (FONT_BACKGROUND == Color_Background) { //this process is to speed up the scan
|
|||
|
if (*ptr & (0x80 >> (Column % 8)))
|
|||
|
Paint_SetPixel(Xpoint + Column, Ypoint + Page, Color_Foreground);
|
|||
|
// Paint_DrawPoint(Xpoint + Column, Ypoint + Page, Color_Foreground, DOT_PIXEL_DFT, DOT_STYLE_DFT);
|
|||
|
} else {
|
|||
|
if (*ptr & (0x80 >> (Column % 8))) {
|
|||
|
Paint_SetPixel(Xpoint + Column, Ypoint + Page, Color_Foreground);
|
|||
|
// Paint_DrawPoint(Xpoint + Column, Ypoint + Page, Color_Foreground, DOT_PIXEL_DFT, DOT_STYLE_DFT);
|
|||
|
} else {
|
|||
|
Paint_SetPixel(Xpoint + Column, Ypoint + Page, Color_Background);
|
|||
|
// Paint_DrawPoint(Xpoint + Column, Ypoint + Page, Color_Background, DOT_PIXEL_DFT, DOT_STYLE_DFT);
|
|||
|
}
|
|||
|
}
|
|||
|
//One pixel is 8 bits
|
|||
|
if (Column % 8 == 7)
|
|||
|
ptr++;
|
|||
|
}// Write a line
|
|||
|
if (Font->Width % 8 != 0)
|
|||
|
ptr++;
|
|||
|
}// Write all
|
|||
|
}
|
|||
|
|
|||
|
/******************************************************************************
|
|||
|
function: Display the string
|
|||
|
parameter:
|
|||
|
Xstart :X coordinate
|
|||
|
Ystart :Y coordinate
|
|||
|
pString :The first address of the English string to be displayed
|
|||
|
Font :A structure pointer that displays a character size
|
|||
|
Color_Foreground : Select the foreground color
|
|||
|
Color_Background : Select the background color
|
|||
|
******************************************************************************/
|
|||
|
void Paint_DrawString_EN(UWORD Xstart, UWORD Ystart, const char * pString,
|
|||
|
sFONT* Font, UWORD Color_Foreground, UWORD Color_Background)
|
|||
|
{
|
|||
|
UWORD Xpoint = Xstart;
|
|||
|
UWORD Ypoint = Ystart;
|
|||
|
|
|||
|
if (Xstart > Paint.Width || Ystart > Paint.Height) {
|
|||
|
Debug("Paint_DrawString_EN Input exceeds the normal display range\r\n");
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
while (* pString != '\0') {
|
|||
|
//if X direction filled , reposition to(Xstart,Ypoint),Ypoint is Y direction plus the Height of the character
|
|||
|
if ((Xpoint + Font->Width ) > Paint.Width ) {
|
|||
|
Xpoint = Xstart;
|
|||
|
Ypoint += Font->Height;
|
|||
|
}
|
|||
|
|
|||
|
// If the Y direction is full, reposition to(Xstart, Ystart)
|
|||
|
if ((Ypoint + Font->Height ) > Paint.Height ) {
|
|||
|
Xpoint = Xstart;
|
|||
|
Ypoint = Ystart;
|
|||
|
}
|
|||
|
Paint_DrawChar(Xpoint, Ypoint, * pString, Font, Color_Background, Color_Foreground);
|
|||
|
|
|||
|
//The next character of the address
|
|||
|
pString ++;
|
|||
|
|
|||
|
//The next word of the abscissa increases the font of the broadband
|
|||
|
Xpoint += Font->Width;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
/******************************************************************************
|
|||
|
function: Display the string
|
|||
|
parameter:
|
|||
|
Xstart :X coordinate
|
|||
|
Ystart :Y coordinate
|
|||
|
pString :The first address of the Chinese string and English
|
|||
|
string to be displayed
|
|||
|
Font :A structure pointer that displays a character size
|
|||
|
Color_Foreground : Select the foreground color
|
|||
|
Color_Background : Select the background color
|
|||
|
******************************************************************************/
|
|||
|
void Paint_DrawString_CN(UWORD Xstart, UWORD Ystart, const char * pString, cFONT* font,
|
|||
|
UWORD Color_Foreground, UWORD Color_Background)
|
|||
|
{
|
|||
|
const char* p_text = pString;
|
|||
|
int x = Xstart, y = Ystart;
|
|||
|
int i, j,Num;
|
|||
|
|
|||
|
/* Send the string character by character on EPD */
|
|||
|
while (*p_text != 0) {
|
|||
|
if(*p_text <= 0x7F) { //ASCII < 126
|
|||
|
for(Num = 0; Num < font->size; Num++) {
|
|||
|
if(*p_text== font->table[Num].index[0]) {
|
|||
|
const char* ptr = &font->table[Num].matrix[0];
|
|||
|
|
|||
|
for (j = 0; j < font->Height; j++) {
|
|||
|
for (i = 0; i < font->Width; i++) {
|
|||
|
if (FONT_BACKGROUND == Color_Background) { //this process is to speed up the scan
|
|||
|
if (*ptr & (0x80 >> (i % 8))) {
|
|||
|
Paint_SetPixel(x + i, y + j, Color_Foreground);
|
|||
|
// Paint_DrawPoint(x + i, y + j, Color_Foreground, DOT_PIXEL_DFT, DOT_STYLE_DFT);
|
|||
|
}
|
|||
|
} else {
|
|||
|
if (*ptr & (0x80 >> (i % 8))) {
|
|||
|
Paint_SetPixel(x + i, y + j, Color_Foreground);
|
|||
|
// Paint_DrawPoint(x + i, y + j, Color_Foreground, DOT_PIXEL_DFT, DOT_STYLE_DFT);
|
|||
|
} else {
|
|||
|
Paint_SetPixel(x + i, y + j, Color_Background);
|
|||
|
// Paint_DrawPoint(x + i, y + j, Color_Background, DOT_PIXEL_DFT, DOT_STYLE_DFT);
|
|||
|
}
|
|||
|
}
|
|||
|
if (i % 8 == 7) {
|
|||
|
ptr++;
|
|||
|
}
|
|||
|
}
|
|||
|
if (font->Width % 8 != 0) {
|
|||
|
ptr++;
|
|||
|
}
|
|||
|
}
|
|||
|
break;
|
|||
|
}
|
|||
|
}
|
|||
|
/* Point on the next character */
|
|||
|
p_text += 1;
|
|||
|
/* Decrement the column position by 16 */
|
|||
|
x += font->ASCII_Width;
|
|||
|
} else { //Chinese
|
|||
|
for(Num = 0; Num < font->size; Num++) {
|
|||
|
if((*p_text== font->table[Num].index[0]) && (*(p_text+1) == font->table[Num].index[1])) {
|
|||
|
const char* ptr = &font->table[Num].matrix[0];
|
|||
|
|
|||
|
for (j = 0; j < font->Height; j++) {
|
|||
|
for (i = 0; i < font->Width; i++) {
|
|||
|
if (FONT_BACKGROUND == Color_Background) { //this process is to speed up the scan
|
|||
|
if (*ptr & (0x80 >> (i % 8))) {
|
|||
|
Paint_SetPixel(x + i, y + j, Color_Foreground);
|
|||
|
// Paint_DrawPoint(x + i, y + j, Color_Foreground, DOT_PIXEL_DFT, DOT_STYLE_DFT);
|
|||
|
}
|
|||
|
} else {
|
|||
|
if (*ptr & (0x80 >> (i % 8))) {
|
|||
|
Paint_SetPixel(x + i, y + j, Color_Foreground);
|
|||
|
// Paint_DrawPoint(x + i, y + j, Color_Foreground, DOT_PIXEL_DFT, DOT_STYLE_DFT);
|
|||
|
} else {
|
|||
|
Paint_SetPixel(x + i, y + j, Color_Background);
|
|||
|
// Paint_DrawPoint(x + i, y + j, Color_Background, DOT_PIXEL_DFT, DOT_STYLE_DFT);
|
|||
|
}
|
|||
|
}
|
|||
|
if (i % 8 == 7) {
|
|||
|
ptr++;
|
|||
|
}
|
|||
|
}
|
|||
|
if (font->Width % 8 != 0) {
|
|||
|
ptr++;
|
|||
|
}
|
|||
|
}
|
|||
|
break;
|
|||
|
}
|
|||
|
}
|
|||
|
/* Point on the next character */
|
|||
|
p_text += 2;
|
|||
|
/* Decrement the column position by 16 */
|
|||
|
x += font->Width;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/******************************************************************************
|
|||
|
function: Display nummber
|
|||
|
parameter:
|
|||
|
Xstart :X coordinate
|
|||
|
Ystart : Y coordinate
|
|||
|
Nummber : The number displayed
|
|||
|
Font :A structure pointer that displays a character size
|
|||
|
Color_Foreground : Select the foreground color
|
|||
|
Color_Background : Select the background color
|
|||
|
******************************************************************************/
|
|||
|
#define ARRAY_LEN 255
|
|||
|
void Paint_DrawNum(UWORD Xpoint, UWORD Ypoint, int32_t Nummber,
|
|||
|
sFONT* Font, UWORD Color_Foreground, UWORD Color_Background)
|
|||
|
{
|
|||
|
|
|||
|
int16_t Num_Bit = 0, Str_Bit = 0;
|
|||
|
uint8_t Str_Array[ARRAY_LEN] = {0}, Num_Array[ARRAY_LEN] = {0};
|
|||
|
uint8_t *pStr = Str_Array;
|
|||
|
|
|||
|
if (Xpoint > Paint.Width || Ypoint > Paint.Height) {
|
|||
|
Debug("Paint_DisNum Input exceeds the normal display range\r\n");
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
//Converts a number to a string
|
|||
|
do {
|
|||
|
Num_Array[Num_Bit] = Nummber % 10 + '0';
|
|||
|
Num_Bit++;
|
|||
|
Nummber /= 10;
|
|||
|
} while(Nummber);
|
|||
|
|
|||
|
|
|||
|
//The string is inverted
|
|||
|
while (Num_Bit > 0) {
|
|||
|
Str_Array[Str_Bit] = Num_Array[Num_Bit - 1];
|
|||
|
Str_Bit ++;
|
|||
|
Num_Bit --;
|
|||
|
}
|
|||
|
|
|||
|
//show
|
|||
|
Paint_DrawString_EN(Xpoint, Ypoint, (const char*)pStr, Font, Color_Background, Color_Foreground);
|
|||
|
}
|
|||
|
|
|||
|
/******************************************************************************
|
|||
|
function: Display nummber (Able to display decimals)
|
|||
|
parameter:
|
|||
|
Xstart :X coordinate
|
|||
|
Ystart : Y coordinate
|
|||
|
Nummber : The number displayed
|
|||
|
Font :A structure pointer that displays a character size
|
|||
|
Digit : Fractional width
|
|||
|
Color_Foreground : Select the foreground color
|
|||
|
Color_Background : Select the background color
|
|||
|
******************************************************************************/
|
|||
|
void Paint_DrawNumDecimals(UWORD Xpoint, UWORD Ypoint, double Nummber,
|
|||
|
sFONT* Font, UWORD Digit, UWORD Color_Foreground, UWORD Color_Background)
|
|||
|
{
|
|||
|
int16_t Num_Bit = 0, Str_Bit = 0;
|
|||
|
uint8_t Str_Array[ARRAY_LEN] = {0}, Num_Array[ARRAY_LEN] = {0};
|
|||
|
uint8_t *pStr = Str_Array;
|
|||
|
int temp = Nummber;
|
|||
|
float decimals;
|
|||
|
uint8_t i;
|
|||
|
if (Xpoint > Paint.Width || Ypoint > Paint.Height) {
|
|||
|
Debug("Paint_DisNum Input exceeds the normal display range\r\n");
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
if(Digit > 0) {
|
|||
|
decimals = Nummber - temp;
|
|||
|
for(i=Digit; i > 0; i--) {
|
|||
|
decimals*=10;
|
|||
|
}
|
|||
|
temp = decimals;
|
|||
|
//Converts a number to a string
|
|||
|
for(i=Digit; i>0; i--) {
|
|||
|
Num_Array[Num_Bit] = temp % 10 + '0';
|
|||
|
Num_Bit++;
|
|||
|
temp /= 10;
|
|||
|
}
|
|||
|
Num_Array[Num_Bit] = '.';
|
|||
|
Num_Bit++;
|
|||
|
}
|
|||
|
|
|||
|
temp = Nummber;
|
|||
|
//Converts a number to a string
|
|||
|
do {
|
|||
|
Num_Array[Num_Bit] = temp % 10 + '0';
|
|||
|
Num_Bit++;
|
|||
|
temp /= 10;
|
|||
|
} while(temp);
|
|||
|
|
|||
|
//The string is inverted
|
|||
|
while (Num_Bit > 0) {
|
|||
|
Str_Array[Str_Bit] = Num_Array[Num_Bit - 1];
|
|||
|
Str_Bit ++;
|
|||
|
Num_Bit --;
|
|||
|
}
|
|||
|
|
|||
|
//show
|
|||
|
Paint_DrawString_EN(Xpoint, Ypoint, (const char*)pStr, Font, Color_Background, Color_Foreground);
|
|||
|
}
|
|||
|
|
|||
|
/******************************************************************************
|
|||
|
function: Display time
|
|||
|
parameter:
|
|||
|
Xstart :X coordinate
|
|||
|
Ystart : Y coordinate
|
|||
|
pTime : Time-related structures
|
|||
|
Font :A structure pointer that displays a character size
|
|||
|
Color_Foreground : Select the foreground color
|
|||
|
Color_Background : Select the background color
|
|||
|
******************************************************************************/
|
|||
|
void Paint_DrawTime(UWORD Xstart, UWORD Ystart, PAINT_TIME *pTime, sFONT* Font,
|
|||
|
UWORD Color_Foreground, UWORD Color_Background)
|
|||
|
{
|
|||
|
uint8_t value[10] = {'0', '1', '2', '3', '4', '5', '6', '7', '8', '9'};
|
|||
|
|
|||
|
UWORD Dx = Font->Width;
|
|||
|
|
|||
|
//Write data into the cache
|
|||
|
Paint_DrawChar(Xstart , Ystart, value[pTime->Hour / 10], Font, Color_Background, Color_Foreground);
|
|||
|
Paint_DrawChar(Xstart + Dx , Ystart, value[pTime->Hour % 10], Font, Color_Background, Color_Foreground);
|
|||
|
Paint_DrawChar(Xstart + Dx + Dx / 4 + Dx / 2 , Ystart, ':' , Font, Color_Background, Color_Foreground);
|
|||
|
Paint_DrawChar(Xstart + Dx * 2 + Dx / 2 , Ystart, value[pTime->Min / 10] , Font, Color_Background, Color_Foreground);
|
|||
|
Paint_DrawChar(Xstart + Dx * 3 + Dx / 2 , Ystart, value[pTime->Min % 10] , Font, Color_Background, Color_Foreground);
|
|||
|
Paint_DrawChar(Xstart + Dx * 4 + Dx / 2 - Dx / 4, Ystart, ':' , Font, Color_Background, Color_Foreground);
|
|||
|
Paint_DrawChar(Xstart + Dx * 5 , Ystart, value[pTime->Sec / 10] , Font, Color_Background, Color_Foreground);
|
|||
|
Paint_DrawChar(Xstart + Dx * 6 , Ystart, value[pTime->Sec % 10] , Font, Color_Background, Color_Foreground);
|
|||
|
}
|
|||
|
|
|||
|
/******************************************************************************
|
|||
|
function: Display monochrome bitmap
|
|||
|
parameter:
|
|||
|
image_buffer :A picture data converted to a bitmap
|
|||
|
info:
|
|||
|
Use a computer to convert the image into a corresponding array,
|
|||
|
and then embed the array directly into Imagedata.cpp as a .c file.
|
|||
|
******************************************************************************/
|
|||
|
void Paint_DrawBitMap(const unsigned char* image_buffer)
|
|||
|
{
|
|||
|
UWORD x, y;
|
|||
|
UDOUBLE Addr = 0;
|
|||
|
|
|||
|
for (y = 0; y < Paint.HeightByte; y++) {
|
|||
|
for (x = 0; x < Paint.WidthByte; x++) {//8 pixel = 1 byte
|
|||
|
Addr = x + y * Paint.WidthByte;
|
|||
|
Paint.Image[Addr] = (unsigned char)image_buffer[Addr];
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/******************************************************************************
|
|||
|
function: paste monochrome bitmap to a frame buff
|
|||
|
parameter:
|
|||
|
image_buffer :A picture data converted to a bitmap
|
|||
|
xStart: The starting x coordinate
|
|||
|
yStart: The starting y coordinate
|
|||
|
imageWidth: Original image width
|
|||
|
imageHeight: Original image height
|
|||
|
flipColor: Whether the color is reversed
|
|||
|
info:
|
|||
|
Use this function to paste image data into a buffer
|
|||
|
******************************************************************************/
|
|||
|
void Paint_DrawBitMap_Paste(const unsigned char* image_buffer, UWORD xStart, UWORD yStart, UWORD imageWidth, UWORD imageHeight, UBYTE flipColor)
|
|||
|
{
|
|||
|
UBYTE color, srcImage;
|
|||
|
UWORD x, y;
|
|||
|
UWORD width = (imageWidth%8==0 ? imageWidth/8 : imageWidth/8+1);
|
|||
|
|
|||
|
for (y = 0; y < imageHeight; y++) {
|
|||
|
for (x = 0; x < imageWidth; x++) {
|
|||
|
srcImage = image_buffer[y*width + x/8];
|
|||
|
if(flipColor)
|
|||
|
color = (((srcImage<<(x%8) & 0x80) == 0) ? 1 : 0);
|
|||
|
else
|
|||
|
color = (((srcImage<<(x%8) & 0x80) == 0) ? 0 : 1);
|
|||
|
Paint_SetPixel(x+xStart, y+yStart, color);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
///******************************************************************************
|
|||
|
//function: SDisplay half of monochrome bitmap
|
|||
|
//parameter:
|
|||
|
// Region : 1 Upper half
|
|||
|
// 2 Lower half
|
|||
|
//info:
|
|||
|
//******************************************************************************/
|
|||
|
//void Paint_DrawBitMap_Half(const unsigned char* image_buffer, UBYTE Region)
|
|||
|
//{
|
|||
|
// UWORD x, y;
|
|||
|
// UDOUBLE Addr = 0;
|
|||
|
//
|
|||
|
// if(Region == 1){
|
|||
|
// for (y = 0; y < Paint.HeightByte; y++) {
|
|||
|
// for (x = 0; x < Paint.WidthByte; x++) {//8 pixel = 1 byte
|
|||
|
// Addr = x + y * Paint.WidthByte;
|
|||
|
// Paint.Image[Addr] = (unsigned char)image_buffer[Addr];
|
|||
|
// }
|
|||
|
// }
|
|||
|
// }else{
|
|||
|
// for (y = 0; y < Paint.HeightByte; y++) {
|
|||
|
// for (x = 0; x < Paint.WidthByte; x++) {//8 pixel = 1 byte
|
|||
|
// Addr = x + y * Paint.WidthByte ;
|
|||
|
// Paint.Image[Addr] = \
|
|||
|
// (unsigned char)image_buffer[Addr+ (Paint.HeightByte)*Paint.WidthByte];
|
|||
|
// }
|
|||
|
// }
|
|||
|
// }
|
|||
|
//}
|
|||
|
|
|||
|
///******************************************************************************
|
|||
|
//function: SDisplay half of monochrome bitmap
|
|||
|
//parameter:
|
|||
|
// Region : 1 Upper half
|
|||
|
// 2 Lower half
|
|||
|
//info:
|
|||
|
//******************************************************************************/
|
|||
|
//void Paint_DrawBitMap_OneQuarter(const unsigned char* image_buffer, UBYTE Region)
|
|||
|
//{
|
|||
|
// UWORD x, y;
|
|||
|
// UDOUBLE Addr = 0;
|
|||
|
//
|
|||
|
// if(Region == 1){
|
|||
|
// for (y = 0; y < Paint.HeightByte; y++) {
|
|||
|
// for (x = 0; x < Paint.WidthByte; x++) {//8 pixel = 1 byte
|
|||
|
// Addr = x + y * Paint.WidthByte;
|
|||
|
// Paint.Image[Addr] = (unsigned char)image_buffer[Addr];
|
|||
|
// }
|
|||
|
// }
|
|||
|
// }else if(Region == 2){
|
|||
|
// for (y = 0; y < Paint.HeightByte; y++) {
|
|||
|
// for (x = 0; x < Paint.WidthByte; x++) {//8 pixel = 1 byte
|
|||
|
// Addr = x + y * Paint.WidthByte ;
|
|||
|
// Paint.Image[Addr] = \
|
|||
|
// (unsigned char)image_buffer[Addr+ (Paint.HeightByte)*Paint.WidthByte];
|
|||
|
// }
|
|||
|
// }
|
|||
|
// }else if(Region == 3){
|
|||
|
// for (y = 0; y < Paint.HeightByte; y++) {
|
|||
|
// for (x = 0; x < Paint.WidthByte; x++) {//8 pixel = 1 byte
|
|||
|
// Addr = x + y * Paint.WidthByte ;
|
|||
|
// Paint.Image[Addr] = \
|
|||
|
// (unsigned char)image_buffer[Addr+ (Paint.HeightByte)*Paint.WidthByte*2];
|
|||
|
// }
|
|||
|
// }
|
|||
|
// }else if(Region == 4){
|
|||
|
// for (y = 0; y < Paint.HeightByte; y++) {
|
|||
|
// for (x = 0; x < Paint.WidthByte; x++) {//8 pixel = 1 byte
|
|||
|
// Addr = x + y * Paint.WidthByte ;
|
|||
|
// Paint.Image[Addr] = \
|
|||
|
// (unsigned char)image_buffer[Addr+ (Paint.HeightByte)*Paint.WidthByte*3];
|
|||
|
// }
|
|||
|
// }
|
|||
|
// }
|
|||
|
//}
|
|||
|
|
|||
|
void Paint_DrawBitMap_Block(const unsigned char* image_buffer, UBYTE Region)
|
|||
|
{
|
|||
|
UWORD x, y;
|
|||
|
UDOUBLE Addr = 0;
|
|||
|
for (y = 0; y < Paint.HeightByte; y++) {
|
|||
|
for (x = 0; x < Paint.WidthByte; x++) {//8 pixel = 1 byte
|
|||
|
Addr = x + y * Paint.WidthByte ;
|
|||
|
Paint.Image[Addr] = \
|
|||
|
(unsigned char)image_buffer[Addr+ (Paint.HeightByte)*Paint.WidthByte*(Region - 1)];
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|